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Any cost reducing Treasure helps Druids a lot due to how much they excel with Mana Cheating. Tier 4 - Niche Passives that are either drastically underpowered or a little too specific to recommend unless you built your entire deck around it. There is another successful archetype though that uses Spread Shot; that being Questline Hunter. My best guess is that its a bug. It also includes a few cheap Overload cards to have Totemic Power have its good effect active a fair amount of the time. Tier 4: While some of the passives that interact with certain spell types have amazing effects,many of them are severely underwhelming. Overpowered can duplicate anything, even other Treasures! Skeleton Mage is helped out by Treasures like. Some people opt for Savage Secrets to gain the card advantage Hunters generally lack, only there arent really any treasures that can abuse Secrets as well as Deathrattles. Scourging sounds like a good value generator at first, but all of the bad minions that were retroactively changed to be classified as Undead makes the Discover choices below average a lot of the time. Shadow Visions loves abusing Treasures, whether its Discovering a Treasure in your deck, or combining with the many Treasures that has to do with Discover, Shadow, and spells in general. Ironweave Bloodletter is just healing, which is underwhelming in most scenarios but can keep you alive long enough against aggro to get your combos if youre spending a ton of corpses. Tier 2: Among the 1st Passives that provide discounts, the ones that effortlessly generate damage or stats are excellent picks. The strategies are pretty straight forward; take advantage of self-damage effects. Flame Waves gives all of your Fire spells the added value of two free Arcane Explosion, which is an amazing passive board clear. This weapon also has some hidden secrets to it. The Nature Treasures probably should be higher and I'll likely move them when I need to tweak this guide after the mini set. Aside from passives, there is no Arcane specific support. And sometimes you run Stonehearth Vindicator to draw one and play right away, which doesnt give you a minion at all. Plaguebringer is one of those things that REALLY works when it works, but the Overload can fuck you up especially when you need to play smaller spells that don't need the discount. It requires you to add several weapons to capitalize on the effect. Even if you take the lackluster neutral Dredge cards, if you dont get one of the two passives, then you just have a couple mediocre minions in your deck. Edge of Dredge and Forgotten Depths arent bad on paper, but it requires you to run a few Dredge cards, and most classes only have access to 1 good one. Unholy Embrace is a little too expensive (both in terms of mana and corpses) and makes it hard to use in Duels. All that was discovered through testing was that when a Location is to the left one of your cannons, it will act as though there were two spaces taken up. Old: After you destroy a minion with a Shadow spell, add a copy of that minion to Resource generators are good examples. Eerie Stone. All of Omus Hero Powers have their place in the meta. Even Laughing Sister and Emerald Drake are still decent since you dont have to spend a ton of mana to dump them out of your hand and actually are above average minions for their cost. The other four classes are good at using Harness the Elements, as most of them are typically spell-heavy. WebHearthstone Duels Treasures Tier list. You have the option of running more Secrets that curve better so you can play Sr. Tomb Diver or cast the Mage ones far more efficiently with things like Private Eye or Sparkjoy Cheat. It's a tempo loss the turn you play it and even becomes a bad weapon after you already have 10 Mana. But when an opportunity to use it on the perfect minion presents itself, it can certainly turn the game around. Getting twice as many minions is fantastic, but there is no added efficiency to playing them like other doubling passives. In a deck built with Divine Shields solely in mind, this treasure can snowball fast! For the same reason, Sticky Fingers is also a great pick if youre regularly generating cards. I know Hsreplay has a sort of tier list, but it doesn't include vanndar or drek'thar, just like Branns most notable Hero Power is Dino Tracking, which almost any deck would love to have. The remaining actives are nothing more than slightly improved versions of existing collectable cards. Cannibalism and From the Swamp move into primary passive pool with effects that match the strength of their competitors. Hyperblaster can kill anything across multiple turns, which will make your opponent hesitate when they would otherwise play a highly statted minion. Tier 5: Amalgamate is an inefficient way to get a big minion on the board. Treasure Pool Updates. Since starting decks in Duels are 15 cards, there arent a ton of options for the class yet, and almost all of their cards are free for everyone. But even in the most optimal deck, its not much compared to the other secondary passives. I'm thinking about moving Mending Pools up too. You should already have ways to keep up card advantage by this point. Polymorphing is one of the best forms of removal. Cookie's Ladle gives Murlocs the fuel it needs to keep up the pressure without having to rely on normal card draw for it. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. You can even recycle the value of your own minions if you want to. Passive Treasure Updates. Since it only benefits big neutral minions, it can ultimately work in any deck that can maintain control while they snowball their advantage. Its great at what it does and would probably be too strong if it were any cheaper. Hero Powers & Signature Treasures; Duels Class Tier List; Full List of Duels Deck Early game (even without buffs), he can snowball by creating more copies of himself than the opponent can handle. Paladins can make the most of this with how many minions they have that like their buffs. Please enable JavaScript to get the best experience from this site. This is only really a treasure for people who are willing to run its risks for bigger effects than most other options. Even then, it loses you a ton of tempo thats hard to recover from in Duels. #2 Jan 31, 2021 (Darkmoon Races) View Posts Perfectly All of Renos Hero Powers consist of some form of damage, so pick the one that best suits the play style youre going for. Many things that dont stand out wont be mentioned, as talking about every single one of them would make this guide way too needlessly long. Its just rather difficult to ramp up that kind of damage. Plus many of Hunters better minions are Beasts, summon Beasts, or both. At face value, Bag of Stuffings potential for a complete hand reload is amazing. People are using Secret Studies now to draw out secrets that satisfy the conditions for Sorcerer's Gambit. supplements the lack of most other tools sacrificed to build such a deck. Mummy Magic and Special Delivery also function similarly as a doubling effect, except by generating a 1-Health version of the minion instead of duplicating its effect. Butch starts out far too small to be particularly useful. After you play a minion, give it Charge. However, this value entirely relies on the effects your minions have since their stats arent going to make much of an impact. Actives: Treasures that are additional cards that get shuffled into your deck before the game starts. Tanzsportclub (TSC) Pocking e.V. Its a cheap selective removal that creates an annoying board your opponent has to deal with. 1500 XP Quest Trading - Play A Friend! Wither the Weak adds on some extra power to the typically cheap Fel spells, making them an above average tempo play. Stargazing can be amazing, and your Hero Power determines exactly how useful this treasure is. I dont think I have it in me to go back to the drawing board for a bunch of them at the moment. You do have a point about them not deserving to be in T4 though. But since the payoff is so huge that it can get you 12 wins on its own, it might actually be worth trying to do if you accept the challenge! Even when effectively casting Inner Rage on everything you play results in a net increase in stats, Health is generally more valuable than Attack. This gives any Freeze Mage builds an actual win condition instead of more board control it doesnt really need. Infernal Strike is still good enough to use, but it has become a little harder to regularly take damage from attacking minions to build up a meaningful number of Second Slices. If you dont, youre relying too much one card to bail you out. In its final form, it's a cheaper Wand of Disintegration! Blizzard a publi ce soir le patch notes complet de la mise jour 26.0.4 pour Hearthstone. The Alterac Valley hero cards are insanely strong too. Tier 4: Mask of Mimicry and Golden Kobold replace most or all of the cards in your hand, which you dont always want since youll typically be holding onto other Treasures for later. Hagatha's Embrace is still one of the slower secondary passives, but doubling the handbuff value makes it a decent competitor for the secondary passive slot. Mindpocalypse benefits both players, which is a fair trade off since its a free spell that draws 2 and gives you a full Mana Crystal. Theyre also a great secondary archetype for a deck so you dont have to be entirely reliant on one type of bucket. Elemental Learning is also a fantastic card for Mana-efficient resources. (#7), Group therapy! Keep an eye out for targets, as its kind of hard to plan a combo and save both pieces for it. Promote! Its main limitation is in its Mana cost that prevents you from abusing it too much. Harvest Time! As a legendary Survival Training can actually use the rewards of Defend the Dwarven District and is even more effective than the base Hunter Hero Power. Not only that, it needs to hit something with 5 or less Attack and 2 or less Health to kill it and survive. Creator Notes: This is a Rush Warrior deck. As strong as Death Knight cards are in a vacuum, cards in Duels decks want to be as synergistic as possible. Creator Notes: Now that Witchwood cards are available for starting decks, Warpath is a fantastic way to both progress the Questline and refresh the Hero Power. For example, one loot bucket may The third version of these cards are the only ones really worth being called treasures. Its very versatile and strongly incentivized your opponent to get rid of them all asap. Theyre just generically useful, which is not a bad thing as it doesnt require you to build your deck around it while still being extremely strong. The weapon draw and discount of Grommash's Armguards isnt much baseline value for even for a 1st passive. Illidari Strike can proc the effects of Infuse cards by itself. But those kinds of decks mostly summon vanilla minions with decent stats. This will likely be patched later, but this currently opens up the possibility to resurrect the same minion 5 separate times. In modern Hearthstone, a lot of people dont bother damaging minions unless the damage kills it, so the value of the treasure wont be live very often. You dont get to Discover the Diablo treasure either. It is also a Pool 1 passive treasure in Duels. While some decks can take full advantage of Princesss effect, its just a really slow play. man are some off these rankings off, mending pools is insane with mycelium omu, same with plaguebringer and fireheart. A lot of Duels decks are capable of securing the win before you get to turn 10. Tier 3 - Passives that have the potential to make a huge impact, but is heavily reliant on the game-state. Nature's Gifts is a good generic choice that can also give certain spells like Swipe massive value. Both decks usually pick Shadow Word: Void as their Starting Treasure. Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. Even if you dont get it, the other Fel Treasure is good as well. As far as Primary Treasures go, these are both great options, mostly for strategies that involve maintaining a wide board like token decks. This can also specifically shutdown bomb Warriors most of the time. Unstable Magic can totally shut down some decks, like ones centered around Deathrattles. However, there are special cases where this can be more effective; like if you have plenty of cheap spells or if your Hero Power is Sleight of Hand. Currently, the most used Hero Power for Demon Hunters at the moment has been Illidari Strike. Tier 1: Any treasure that can consistently generate additional resources for free is amazing and stands out above even some of the 2nd Passives, and Open the Doorways is probably the best one. Soulcial Studies gives your Soul Fragment generators additional tempo. Remembrance of Ice and Gluth-sicle can be reasonably usable board reloads, though the former wants you to use your spells to kill instead of going face like Frost Death Knights tend to do and the ladder requires specific deckbuilding or luck to be a big swing. *Heavy Armor doesnt do anything to push you towards winning by itself. Scales of Justice is also a great tool for dealing with a troublesome enemy board. I can't believe Meek Mastery is a tier 1 passive. WebChoosing a Passive treasure Choosing an active treasure Choosing a loot bucket Loot buckets Cards in loot buckets are sorted by card set. You're better off looking at the latest 12 win decks from hearthstone-decks.net/duels-deck/ than reading this. I cant say whether or not you should attempt to forge Quel'Delar (although its best to start early). Most people build their decks centered around their treasures. Chenvaala, CThun, Ini Stormcoil, Lady Vashj, Lord Jaraxxus, Millificent Manastorm, and Patches the Pirate all now have 5 Armor at lower ranks, but their Armor did not change at higher ranks. The spells are the better than the minions and are amazing when you just get a bunch of them for free. Hearthstone Duels 12-2 Warlock (7859 MMR) (Dark Arts | Killmox) April 27, 2023 . Demon Hunters Deathrattle cards might be awkward in early rounds with so many deck thinners and so few cards, but there are enough buckets and treasures you can draft to make the deck much more consistent. Magnetic Mines is the most used and serves as its decks win condition given that they maintain Armor long enough; all of which take Scrapmetal Demolitionist to further this strategy. Creator Notes:This is built with the better Totems and support for it (mostly like an Even Shaman). Theres certainly a high probability that youll get more than your manas worth of minions on the board. You not only have to top deck the spell on your current turn to even use the discount, you have to have enough Mana to play it and you may not even want to use it on that turn. More often than not, you wont even get to the point of drawing the second one. Passing Grades: Warrior, Demon Hunter and Druid Much like Mages and Priests, Warriors are also stuck with their primary strategy of stalling until they can kill Ol' Faithful and Titan-Forged Grapnel are excellent removal tools, where the former is extremely aggressive and the ladder being great for control. This is no doubt just a bug yet to be patched. Treasure Pool Updates. Tier 2 - Extremely useful treasures that can turn the game around when used at the right time. Coin Pouch, Creepy Curio, and Old Militia Horn all have really weak effects for their cost, and require you to play their upgraded versions to be considered worthwhile. I guess anything that leads to a control deck being decent needs banned. There are two different types of Treasures that we offer: Passives: Treasures that offer a benefit for you all game. I dont know any reason why that shouldnt have worked. Warden's Insight is a popular Starting Treasure because of its flexibility between two good effects. The infinite value from The Juggernaut after completing Raid the Docks can stand out more than in normal Hearthstone games. Their delayed value as opposed to the passives with much faster if not instant value holds them back though. Royal Gift and Location, Location, Location have been moved to Treasure Pool 2. Die Tanzsportkompetenz im Landkreis Passau Royal Gift is an excellent finisher. Why is Murloc Holmes showing the new expansion card there (Solve 3 clues about your opponent's cards to get copies of them) instead of the actual Duels Murloc Holmes (Whenever your opponent draws a card, add a copy to your hand)Also; why is Old Militia Horn in tier 3 but the card is explained in the tier 4's text. Their minions are extremely synergistic and rarely will you get the same value from playing them as they did. Its stats are enormous for sure, but its very vulnerable to removal. They use it with death rattle minions, quite effectively.And it seems like most Hunters are playing Brann with Shockspitter. Most decks have at least a couple Deathrattle minions, so you can reasonably expect this to become a 3/5. Royal Gift and Pillage the Fallen has nearly the same amount of value, with only a minor change that gives it a slight Attack buff. It can not only turn Infernal Strike into 2 free damage, but also give you an extra Second Slice when you kill a minion! Passive Treasure Updates. Having Roguish Maneuvers and Bruisingcost less and become repeatable doesn't really make them any better, but the same bonuses can make Death Games and From Golden Light become win conditions on their own. Even though Lichborne Might effectively functions as +3 Attack to one of your minions and kills it, it has actually found success in Deathrattle heavy Death Knight decks, largely thanks to Mummy Magic. Holy Book appears pretty good at first. But in Duels, if all youre doing is summoning really big stuff, youre gonna wanna do it much earlier than turn 9. Silas Darkmoon now has 7 Armor at higher ranks, but his Armor has been increased to 12 Armor at lower ranks. Creator Notes: Corrupted Felstone turns Lady S'theno and Coilskar Commander into absolute monsters! Milling your opponent is also a niche way to use it if the opportunity arises.Dreamgrove Ring gives you the chance to load up your board with big and scary threats, but it robs you of the ability to do much else. There arent too many ways to capitalize on Bubbas Battlecry, but its still a decent way to deal with a medium sized threat or clear a couple small minions without losing tempo. Tier 1: The best of the active treasures are the ones that can effortlessly and efficiently destroy multiple enemy minions by itself. Starting Treasure: Scrapmetal Demolitionist. Mysterious Tome is arguably one of the best purely generic primary passives. I recognized like a third of them from the Which Wood, if not mor. Send in the Scout is also a possible option. This is all based on my [RaptorWithWings] personal experience, but Ill do my best to give the greatest possible advice! Duels Updates Lunar Band has been removed from the Passive Treasure pool. Emerald Goggles offers a sizable discount to all types of cards, but if something gets stuck in the left side of your hand, the passive stops being valuable for a while. While Idols of Elune is just a weaker version of Double Time, getting twice the value out of a spell is extremely good. Inexorable Ghoul is a simple minion thats just annoying for your opponent, but by no means bad. Both Mending pools and Spreading Saplings in t4? Beckoning Bicorn is actually still good with Pirates. It doesnt generate any advantage immediately upon activation, and you cant control when you get the payoff. Major Note: As of this guides update, Crowleys Cannon doesnt know how to handle board placement when Locations are in play. Ancient Reflections actually has quite a few amazing targets that can win you the game. Hold the Line's Attack boost is decent, but you cant actually take advantage of it yourself. Just like Unholy Gift, Runic Helm supplies you with lots of non-synergistic cards, only this time they fill up your hand directly. Death Knights most established archetypes are centered around investing all three deck Runes into one Rune type, and all three are viable in Duels. Affected decks are still usable, but varying levels of weaker. Tier 3: All Together Nowhas gone through several nerfs, but still remains a solid pick since it discounts one of the most prevalent and useful types of minions in the game. The Blood and Frost deck examples will resemble the builds a lot of players have been seen using. Tier 3 - Helpful treasures which can capitalize on your current advantage or bring you back when youre behind. Things like Arcane Burst and Summon Pet can wreak total havoc when it's repeatable. Mantle of Ignition is basically a permanent Zentimo and is extremely potent in any class. A player can obtain a maximum of 2 of these Treasures during their run. WebHEARTHSTONE DUELS TIER LIST PART ONE | 1st Passive Treasures Review Mack The Catastrophe 45 subscribers Subscribe 808 views 1 year ago Make sure you Like, Mending Pools and its ability to heal your minions as well as your hero is great, but it suffers a major issue. For aggressive strategies, Elise's Machete is a fantastic choice as it provides plenty of damage and Rush stats all in one reasonably priced weapon! The effect is too niche and underwhelming to be picked over other passives even in a Freeze deck. Battle Stance gives you access to constant damage for the entire game. Gathering Storm accomplishes that too, but exchanges the minion aspect and 1 corpse for card draw, which is just as viable but for different strategies. Old: After you destroy a minion with a Shadow spell, add a copy of that minion to Tier 2 - Great Passives in general that can definitely help you throughout your run. Killmox is technically a Legendary minion, so you can get an extra copy from. Book of the Dead is usually a much cheaper option and even deals sizable damage to face. Mega salty? Ferocious Flurry is a strong generic choice that can turbo out the effects and damage of weapons like Tempest's Fury. If you draft, Humble Blessings can do very well in a deck built around it, but its power skyrockets if you also have, Both popular decks run Spell focused strategies, many featuring, Holy spells dont have much support in Priest at the moment, but they do largely take the forms of healing and removal. From the Swamp moved from Passive pool 1 to pool 2 Band of Bees moved from Passive Treasure pool 2 to pool 2 Ultra Rare. It can let you get more of the bonus effects from cards that need corpses, or stack up on them for the corpse related Secondary Treasures. But when you or your opponent are running a large number Deathrattles, it can become a high durability behemoth of a weapon. Puzzle Box sounds good at first glance. This is a really powerful card, but its a bit slow in Duels where there are frequent powerful swing turns as opposed to accumulative payoff. Its relatively better than a normal card, but lackluster compared to treasures. Ancient Reflections, Bag of Holding, and Mask of Mimicry have been temporarily removed from all Treasure Pools. Several will be grouped up as the reason for their level of usefulness maybe be similar, and some are effectively negligible and dont really need its own separate explanation as to why its as good/bad as it is. Almost all Fire spells deal damage and can abuse this passive very effectively in a deck that revolves around Fire. I used to love Duels. Since both heroes are for the same class and have Hero Powers and Treasures that benefit Death Knight decks in non-specific ways, were merging them into one section. Treasure Pool Updates. Additional mana is always great, but Mulch Madnesss condition is too strict to use. Warrior - As mentioned before, Warmasters Frenzy is very well-suited for Warriors. Finley has some fairly versatile Hero Power that arent necessarily tied to a specific game plan, but they are particularly more useful in certain ones. Location, Location, Location! Arcane Flux and Divine Illumination are great Treasures that provide free value and can sustain their own effects. Staff of Pain is also pretty good in Priests new Shadow/Aggro archetype. Rogues havent had many minions that are big on their own, so try to add minions whose real value is in their effects. Theyre not too hard to build, but we still want to a specific build for each Rune type. Luckily, most minions fit this category. Priests already had good ways to play with Deathrattles, and Castle Nathria gave Druids ways to push that strategy even further! It's just Druid decks they'd work with are ones I usually see have more generic treasures instead. The reason it still exists alongside Robe of the Apprentice is to give Frost decks a higher likelihood of being able to draft Spell Damage. Hesitbaron Togwaggle now has 10 Armor. Elise's Might isnt a half bad generic tool and Starseeker is just a source of free damage if your deck is primarily spells. But free resources is still good. Blood Shields at the very least gives you more health to block aggro and room to heal off too much damage. The massive cost of Black Soulstone offsets the efficiency that makes treasures good in the first place. Plus, most of the possible cards either require a certain game state to be useful or are just worse than most treasures. Ring of Haste and Sunstrider's Crown are probably the most swingy passive amongst the other Tier 3 ones. Here we will list more specific strategies for each class and hero with their Hero Power, Treasure, and starting deck options. Rogues have new Secret support, and for Reno that means so do Mages. Another weapon that warrants certain deck building is Jaws. As control is the most common game plan for Elise decks, Addarah is naturally the most picked starting Treasure since it comes with one of the strongest types of removal in the game. Youll usually end up burning far more important cards when your hand is full of stuff thats really hard to empty out due to how expensive they are. Webcsu board of trustees live stream. It's strictly a Win-More card, which aren't very good on their own. Spell-heavy decks tend to do a lot of Discovering, and Orb of Revelation gives them mass discounts to their hand when it has several of their spells that arent already cheap. But when they added him as an actual card, the picture changed too. The final reward will let you chip away at enemy health even when youre using the Hero Power as minion removal. It has great synergy with Thief Rogue, but can also function in a couple types of Deathrattle decks. If you manage to get their corresponding Secondary Passive, then you actually have a solid strategy. You need a decent amount of Nature spells, minions big enough to heal, AND for those minions to be damaged. Illucia has a Hero Power for both aggro and control decks, and both are quite good. Duels decks are filled with removal, and Brittle Bones turns that into even more advantage! Ancient Reflections, Bag of Holding and Mask of Mimicry have all been removed from all Treasure pools temporarily. Then well get into what makes specific classes/heroes powerful. Thats pretty much it. Staff of Scales and Wand of Disintegration do this better than all the others since they can kill several minions at once regardless of their Health. Please check your lists mage deck is illegal. Tier Duels heros list #1 Jan 31, 2021 (Darkmoon Races) tomac016 View User Profile View Posts Send Message Target Dummy 1 6 Join Date: 6/8/2020 Posts: 2 Hi I love duels, but I found nothing to better understand how to play them. Creator Notes: The fact that most of the minions are mechs is mostly for the internal support it has. Weapon Synergy should only be in decks with, Most Overload cards are worth taking alongside. Coil Casting is intended to give you more triggers for the shared effects of Nagas that want you to play spells while holding them. Warlocks already have good card advantage even without passives or treasures, so theres no need for involuntary cards draw. Major Note: As of this guides update, Runed Soulblade seems to give Reborn to anything that's summoned, not just played (at least sometimes it does). It also has extra interactions with other things, especially treasure that summon copies of your minions. You can also run cards with effects when discarded to even gain even more advantage. However, the best way to use this is with big minions; which Handbuff Paladins tend to get a lot of. But if that's the case you're already in a pretty good spot and don't really need it. Creator Notes: Pirates are usable, but not as abusable since it lacks a Secondary Passive to maximize value on. Rocket Backpacks giving any of your minions Rush once per turn can make even the slowest of minions into a reactive play. Unholy makes very few appearances, but we have a [RaptorWithWings] original deck that is the only Death Knight deck to reach 12 wins in testing. Tanzsportclub (TSC) Pocking e.V. While recycling cheap minions can be detrimental, but even they can still be useful. All of the Warrior Hero Powers are offensive and defensive capabilities in their own right. V2, Scarlet - Blood Death Knight Duels Example (Lich King), Sai Frost Death Knight Duels Example (Lich King), 12 Wins Sai Unholy Death Knight Duels Example (Lich King), https://hsreplay.net/replay/SeH45QtqVkBLUM2QE73CCC, Rush decks are fairly viable in Duels thanks to, If you arent using your cannon very often, then, Spells the play tons of spells to trigger, Druids ability to draw and generate cards and.

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hearthstone duels passive treasures tier list