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The lightning ring is the first ring unlocked in the game and is unlocked at the start of the game. Charges with each . He will provide far more tankiness than Sam, but you will lose out on some waveclear. The thing to look out for is your next big upgrade. 4th & onwards Mythical slots as follows: 416, 461 487, 503, 527, 549, 557, 580, 596, 630, 654, 672. Apart from milestones, you want to pay attention to Vexx levelups (and sometimes even Sam levelups) as these will increase your power considerably, pushing you many stages forward. Drop. This means your active play sessions will be able to get more runs in without having to waste time. Calls a deadly meteor shower from the sky. Make it your goal to get as many of these Mythical Artifacts as fast as possible. It costs 520M to level it, and it was giving me 725M% damage. Assuming you have all level 5 hero items, custom tailor will give you the following:Level 30, it gives 715K% dmg/gold/hpLevel 35, it gives 1.16M% dmg/gold/hpLevel 45, it gives 2.4M% dmg/gold/hpLevel 55, it gives 6.38M% dmg/gold/hpLevel 65, it gives 19.8M% dmg/gold/hpLevel 75, it gives 70.4M% dmg/gold/hpLevel 85, it gives 165M% dmg/gold/hpLevel 90, it gives 220M% dmg/gold/hp. It's really up to you when you decide to invest in these, but they are relatively cheap and good in moderation for keeping your sanity for a run. You can easily end up losing time by being stubborn, especially in lategame, where catching back up to your progress takes a few minutes with a time warp. https://imgur.com/a/wI3bl. but if you do, the best options would be scrap mine boost(by far the best bang for your buck in the entire game, ESPECIALLY if you get on daily), and the deals that unlock ron and oy at legendary. You'll easily nab your 4th slot, go ahead and roll on it, but still focus on getting that good foundation with your first three mythicals. You unlock your first trinket slots at . Do you like playing with a different ring? Hilt's debuffing ult can also help boomer's ult too. Tap and hold to charge your mighty ice ring. Trinkets are items that provide unique bonuses to your (almost) heroes. I share my game experience. Spending 50 gems to buy trinkets can be a decent source of scrap. Of course, if you want to spend some mythstones here, there's no harm in raise it to level 35 - 55, but I wouldn't go too high. This could be gems (for a new artifact slot or chests, especially chests early on), but most of the time, it is mythstones. There you go, because a lot of you guys were asking for tips to reach 1K for the first time [I starred the wrong trinkets, so I used 2 useless ones in the . Once you've accomplished the above, you're now in the middle part of the game (ring strat!). Any notable runes {Bounce(Lightning), Cold Wind(Ice), Stinger(Ice), Nova(Ice), Creep(Darkness), Shroud(darkness), Opaque(Darkness), Rare chests to get Vexx items(only a must if speedrunning. Of course, this is a personal opinion and yours might vary, but here are my 2 cents: I would say that for most of the time, the best ring to use in Adventure mode is the Lightning Ring. For now, I find the ring-strat allows you to go way past the point where your heros start dying frequently, tanks included, this is especially with a decently leveled half ring. The key to time challenges is to spend as little time on them as possible (ironically). The foremost Slot of the Mythical Artifact will be unlocked at the 585 th stage of Almost a Hero, on the contrary side the last slot of Mythical Artifact unlocks at the 3100 stage of the game. The guides that talk about it are VERY outdated. Max Loose Change and spend the rest of your points in Easy Targets. Perfect Quasi + Rerolling all commons to maxAs mentioned above, this is a great mythical at the start, but rerolling artifacts can get as high as 50 million mythstones. 56 talking about this. Once youre past about 3000, you can even start using random spells on the 3. (Max: 120%)Umbra: Taps apply stacks of Dread to all enemies, but those stacks dont deal any damage until they explode.Midnight: Increases the number of possible stacks of Dread by 10.Flicker: Inflicts a stack of Dread on a random enemy every 0.2s.Opaque: While an enemy has more than 6 stacks of Dread, its slowed 30%. Otherwise you're best off buying deals that focus gems and scraps, this is where ring is king, but don't worry too much about your fingers, it won't last long. After a bunch of levels, reroll your artifacts (they're still cheap) and get them to a higher QP. Your goal is to have all 35 of your artifacts in the 13-15K QP (Quality Points) range before considering mythicals. Similar to the above, if you manage to get 440m% gold out of it, it's only doubling on what custom tailor gives you, while the other tier 2 mythicals have a much larger effect. I recommend raising your mines to at least level 40 before going into adventure with the intent to push to the end. Beyond 795 you will get to a point where restarting runs is super fast, and prestiging more often is better. The idea is that you could spend 2 days pushing for far off stage, or you can spend 2 days grinding mythstones, and hit that far off stage in 1 hour. You could use lia (chest find skill & ult) or tam, but if everyone is dead at the end, it's pointless and you prestige sooner. You will get much further than if you only leveled Hilt and Wendle and relied solely on the ring. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Once you hit stage 795 and unlock the Token Mine, you are ready to devote your life to GoG. I think dark ring (creep, shroud, gloom) is what basically everyone uses ATM, I could be wrong. Bounce: Lightning attacks move to a nearby enemy, dealing 50% damage.Zap: Units that are struck by Thunderbolt give 50% more gold.Daze: Units that are struck by Thunderbolt take 20% more damage from all sources.Discharge: Gives 25% chance for Thunderbolt to hit all enemies. Without Bellylarf, you will not get that far. If you put it too high, you can get past the wall, but can't get very far. The reason you level these 4 are for their effects. If you tap too often or too quickly, it will overheat, becoming unusable until it cools down. The new stats are a lot better than the older ones were on average, so theres very few bad stats, but Offline Earnings is often an obvious candidate for rerolling. The goal is to always have Oy leveled to a point where his Scarecrow isnt in danger of dropping off, and to keep Ron levelled as much as possible. Meteor shower charge +3s. It's a bit of a grind, but it's worth it! KEEP 500 TO 1000 GEMS FOR RUNES so that you can buy them any time they're available. I miss Ice ring. This is a great, scaling mythical artifact that is perfect for players who love to actively play and attack using the ring. Typically at around stage 500 you may want to swap to focusing completely on Vexx over your ring. this is where you can completely ignore heroes, and focus everything on your ring. Giving a spell order isnt necessary given how high level Ron will get by the time that you unlock him. The next great setup is Vexx/Sam hybrid, which uses Sams reflect and heals to provide waveclear speed and sustain, and Vexx to carry as usual. Appropriately leveled, you'll be able to use a single time warp from the start and get to your optimal prestige point. When a hero casts a skill, it recharges the meteor shower. It only has 9 runes available, with just 3 obtainable through the games adventure mode: Wishful: Tapping while charging reduces the duration by 0.2s each tap. If you spent the same amount of mythstones on DPS matters or blunt, you'd increase your damage by hundreds of millions, but if you have 440m from custom tailor, that's merely a 200% or 250% increase, not quite the same. As a note, all 11 heros' items apply their stats whether you are using the heros or not. Once you hit stage 795 and unlock the Token Mine, you are ready to devote your life to GoG. Once you get all three, you should spend some time building a good foundation for future progression. Has a long charge time so be careful with your timing. These mythicals will all help future progression go more quickly and more consistently. Lenny - for Rotten Tomato debuff skill, use the ult similar to tam above. Prioritize spells that boost his ultimate. Just keep at it, you will get there, but it may take a few prestiges beyond stage 600. The next great setup is Vexx/Sam hybrid, which uses Sam's reflect and heals to provide waveclear speed and sustain, and Vexx to carry as usual. This is the easiest ring to get to 3 runes without paying money (or using diamonds), as you get them quickly through the campaign. (Max: 120%). Only 3 runes can be active at any given time, but the player can change those runes mid-run. Keep at level 5 or whatever level needed to access the below skills. It's now clear that trinkets are more of a late game mechanic, so I think it's a good time to write one now, at least an attempt of a guide. The first three mythicals are always the same, the order is random though: Perfect quasi, Free exploiter & Goblin Lure. But be careful, maxing artifact slots is really expensive now. SAVE THE WORLD Almost A Hero is probably one of the most addicting RPG clicker games you will find out there today. And if you need even more articles to help you with playing the game, dont forget to check out our tips and tricks, as well as our updated list of the best heroes in Almost a Hero. If I were to do it again, I would do the following: Get all hero items and used dps/tanks to legendary (5 stars), Get all Damage & Gold hero items to Mythical (6 stars), Level your main and secondary DPS to mythical (Hilt, then Wendle), Get all your HP hero items to mythical (6 stars), Debate between spending scraps on trinkets or on the rest of your heros. Keep Redroh as low level as you are able to while still having access to Loose Change. You can use gems to buy chests for vexx items, but be aware that the resource value is very low in them, and its best to just wait for free chests. level your regular artifacts as evenly as possible, leaving ring boost a little lower as those are basically only there for the TAL(Total Artifact Level). Sometimes I publish guides and tips from other players. Strategy: I would level all of these evenly. Prioritize spells that boost his ultimate. When it comes to leveling artifacts, when you unlock Dig Dig and Curio Hoard, you can ignore the 10% upgrade rule and dump however much you want into these, as the bonuses are HUGE. Vexx is by far one of the strongest heroes in the game, dealing a ton of damage and offering a nice gold earnings boost as well and most importantly she has skills where investing points even after level 20 still matters and makes a difference. It will often end up giving a large amount of mythstones that give better effect than the prestige would, and you dont have to claw your way back. Increases critical hit damage of the ring by 200%, Critical hits of the ring reduce the enemy damage by 75% for 3s, Increases the max heat capacity of the ring by 100%, When overheated, increases all hero damage by 100% during 5s, Killing a unit with fireballs reduces the heat by 25%, Each fireball hitting the same target deals 15% more damage (Cap:300%), When overheated and fully cooled, increases critical hit chance by 30% for 10 sec, Each overheat reduces the cost of next upgrade for fire ring by 5% (max: 75%), Full charge of the ring increases critical hit chance by 12%, Killing an enemy with shards refills 20% of the mana pool, During a Blizzard, every shard that hits enemies boosts the remaining shards' damage by 20%, Deals +400% damage to stunned units, -50% otherwise, Increases the mana pool of the ring by 100%, Critical hits slow down the enemies' attacks by 50% for 3 sec, Increases the charging & speed of Blizzard by 50%, Blizzard rains 25% slower, increases shard hit area, 50% more shards, each dealing 25% less damage, Tap and hold during Blizzard to increase its duration by 200%. For now, I find the ring-strat . Recommended Rune Build for the Darkness Ring: Lurk, Shroud and Flicker: This is a more mid to end game oriented build, for when enemies stay alive for long enough to actually get the stack bonuses. ONLY IF SPEEDRUNNING: Spend the majority of the gems you get on rare chests to try and get all 3 items on Vexx as fast as possible. They can be equipped to any character and swapped between them. Gives gold with skill and gives damage after a boss kill. Keep leveling hero items, regular artifacts, and TAL to ease the progress. One of the villains in the My Hero Academia: Heroes Rising film wielded arguably the best Quirk for general use. The only times non-ring based teams are preferred are for those who are practically at the end of the game. I would say put your main DPS just where you can level that hero, allowing you to get further past the wall you're dealing with. Let me know if there's anything I should add or modify! Stop adding stacks and they explode for massive damage! This is a ring that also makes more active players happy (as you have to constantly tap to use it) and it deals a ton of damage, having really interesting runes: 9 of them, to be specific, with 3 unlockable through regular progress: Lurk: Enemies with more than 3 stacks of Dread deal 30% less damage.Twilight: If an enemy dies with more than 10 stacks of Dread, restore 10% health to all allies.Gloom: If an enemy dies with more than 10 stacks of Dread, it gives 75% more gold. Made in the USA. (I stop using V when it becomes too expensive to level her, which is near to the end of the run, but her ult is great in the first 3/4ths for quick 20 second wave clears). I use Creep, Shroud, Lurk. Although you will unlock a lot of them as you go through the stages, you can only use five at a time for your main team . His Quirk was Mummification, which allowed him to freely manipulate the red bandages that were attached . FOCUS ON YOUR REGULAR ARTIFACTS. When you unlock a mythical, you should invest a small amount for the benefits, especially while it's cheap. But I and many people have found the ring strat to be really efficient at gaining mythstones, especially if you are gonna sit down and have a play session. Likewise, you may choose to do a few time challenges at some point, but other than that, try to stick to a routine of GoG farming for as long as possible. Fire Resistance: Increases the max heat capacity of the ring by 100%Inner Fire: When overheated, increases all hero damage by 100% for 5s.Enchanted Fire: Killing a unit with fireballs reduces the heat by 25%Meltdown: Each fireball hitting the same target deals 15% more damage (Max 300%)Explosive: When overheated and fully cooled, increases critical hit chance by 30% for 10s.Luminosity: Each overheat reduces the cost of next upgrade for fire ring by 5% (max: 75%)Inferno: Attacks deal 90% splash damage. Destructive! You may choose to drop into adventure for about an hour or two every day, just to smash your way through hundreds of levels and get the free gems and scraps to upgrade your heroes and items for further GoG strength. I do not recommend wasting mythstones trying to roll off global damage to hero because that's an end game thing. Meteorite: Automatically throws a small meteorite every 2s dealing 90% damage to a single enemy. Prioritize items that boost used skills when possible, Level GoG heroes(Lia and Lenny are the big names in GoG as they have lots of wave clearness and self-sustain), Level seasons heroes (Sam, V, Nanna, Vexx, Jim), Level forged trinkets. This build far outclasses the previous build, but requires you to level up 2 heroes unlocked a bit later on the game to function properly. this is where you can completely ignore heroes, and focus everything on your ring. Being an Idle game, there's not really much you can do "wrong" in an impactful sense, so explore your options. Vexx will clear waves extremely quickly, while Ron will tear apart the bosses. When you have a high level half ring, you can consider the alternatives to Bellylarf because the ring damage will be comparable to doing a Hilt-Vexx ult. Some bonuses will only appear in Epic and Legendary artifacts. Mines will become your biggest source of stats in adventure so youre not missing out there . They have almost 100 billion % hp, and I guess that changes the meta. Just keep them a good 1-2 slots ahead of what you can actually afford to craft in mythstones. You can take a little break and invest in a few other things here and there, especially if they're cheap and they will benefit you, but I recommend returning to custom tailor. Then switch to spending most of your gems unlocking artifact slots. Once you hit stage 422, you get a wonderful rune called rash rune. The Rest: The end is near.Once you get through the grind of maxing Blunt & Impatient, you should have an idea on how to tackle the rest of your mythicals. Critical hits slow down the enemy attack by (50-80)% for 3 sec. Wendle - Apart from ring damage & cost reduction, the rest of his skills don't matter. The most important stat is prestige bonus. The power of each ring differs, along with the play-style related to each of them. Just toss in Boomer to replace vexx(this is a swap many people do anyways, and it's just as viable), and Redroh(if not busy in seasons on a 5-man), Arbara, or Tam to replace V(NOTE: these two are not good options in the real comp, but they can provide the best utility while you have your better units in other modes). Normal artifacts can be Common, Uncommon, Rare, Epic or Legendary. Generates heat with each attack which leads to 'overheat' if you're not careful. Increases the charge duration by 3s. The ring deals significant damage but will overheat if fully charged, making it unusable as it cools.[1]. Artifacts - When you get your artifacts, keep rerolling them to get them to higher quality points (QP) to make them stronger. Now that we know a bit about each of the rings available in the game, its time to answer the question. Use this to slowly push your way through adventure while farming GoG, but keep in mind that leveling mines is your main priority. At max level, it gives 1400% gold from enemies. This allows her to constantly out-level the stage she's in. Spending 50 gems to buy trinkets can be a decent source of scrap. As of patch 3.2, it is now possible to play one mode while another is running in the background. The rest of the scraps will be invested into hero items evenly (all 4 stars, then all 5 stars). Now we finally have an excuse to swap off lightning ring since the trinkets give us a way to make rings useful for more than just getting back to where we were! In Adventure Mode, you will have the ability to prestige once you have reached Stage 80. The exception is prestige bonus. This is a ring that deals a ton of damage (usually a lot more than the Lightning Ring), but as a downside, instead of charging when you tap, it heats up. Keep at level 5 or whatever level needed to access the below skills. BEST ADVENTURE COMPS Stage 1 - 400. Vexx & V - Gold earnings & treasure chest skills, Hilt, Vexx & V - Ultimates and ultimate related skills (increased duration) for clearing waves for faster progression and for killing bosses (Hilt, then Vexx) near the end of the run to get just that much further. The general gist of playing between 795 and 3700 is that you want to level up all of your 3 carries (Vexx, Ron, Sam/Oy) and push as fast as you can until they simply start dying. The key to time challenges is to spend as little time on them as possible (ironically). Just toss in Boomer to replace vexx(this is a swap many people do anyways, and its just as viable), and Tam or Arbara to replace V(NOTE: these two are not good options in the real comp, but they can provide the best utility while you have your better units in other modes). Bellylarf tanks, Vexx & Hilt dish out their ult combo, and Wendle & Hilt help keep ring damage relevant as long as possible. Each stack of 'Dread' on an enemy increases the damage they take by 8%. Bliss Collections To Do List Notepad, It's On the List, Magnetic Weekly and Daily Planner for Organizing and Tracking Grocery Lists, Appointments, Reminders, Priorities and Notes, 6"x9" (50 Sheets), CeraVe Vitamin C Serum with Hyaluronic Acid | Skin Brightening Serum for Face with 10% Pure Vitamin C | Fragrance Free | 1 Fl. To get the Mythical Artifacts in the game, you may progress to the Advanced Mode. I've been asked a few times to write a guide, usually on Discord, so I wanted to wait for after the September 2017 update. Try to keep your TAL as high as possible by leveling everything that gets cheap. Lightning Ring has 10 available runes; 4 of them are rewards for progressing in Adventure mode. Make sure all 35 your artifacts are in the 13-15k QP range before you invest in mythicals. Now, before i get too into this, I should clarify that I am not a speedrunner myself. Use this to slowly push your way through adventure while farming GoG, but keep in mind that leveling mines is your main priority. In AaH you'll find idle heroes with . Runes are unique to each ring, and confer special powers. Another popular Vexx strategy would be to place her in the 5th position to gain the most amount of bonuses while using her Gather Scraps to offset the increased upgrade cost of the 5th position. Runes are unique to each ring, and confer special powers. And I don't like magic missile chance %, because it slows down runs unless timewarp is on. It's a Vexx-focused team where she's pretty much the only one who's leveled and everyone else is underleveled. Glacier: Deals +400% damage to stunned units, -50% otherwise. Tier 3: Worth their weight in salt! At the time of this edit, I'm maxing them in the following order: DPS MattersScales best when you have a lot of QP, but completely overshadowed by Blunt Relic. I burned 5k gems on rolling trinkets, and 9k scraps on upgrading them. The push from stage 600 to 795 will feel a bit hard and long. If you did, farming wouldn't be quicker and mythstone gain would remain more or less the same. Vexx tends to not be as useful when in a team of five properly levelled heroes as she will not be able to make full use of her Gather Scraps skill to out-level the stages. As you unlock them, its more time efficient to focus GoG and Seasons and use any extra heroes in adventure for passive mythstone gain. Pushing too much in adventure is largely a waste of time. This is a combination that works well starting early game, all the way to late game. 1. Ring strat is now useless. Thunderbolt deals 200% more damage. This could be gems (for a new artifact slot or chests, especially chests early on), but most of the time, it is mythstones. Cold Wind. It's better to invest the mythstones into the above for their known benefits. Scraps & Hero Items - Your free chest that you get can be opened every 1 hour (with -75% free pack cooldown, an artifact stat) will give you more than enough scraps to evolve your heros and upgrade hero items. Likewise, you may choose to do a few time challenges at some point, but other than that, try to stick to a routine of GoG farming for as long as possible. As of patch 3.2, it is now possible to play one mode while another is running in the background. Revisit it later, maybe after maxing blunt, since it has a much higher cap. But be careful, maxing artifact slots is really expensive now. Check out our job ad today! You can invest some, but don't waste it all like me! Maybe wait to see what other people like, that way you can follow their strategies. Some people get a little disenchanted with it at the start because it's their highest level mythical at the mid-30's and it's doing nothing for them. The best approach to leveling mythicals is only putting a 10% drop into them when levels are cheap. This would be our guide to the Almost a Hero rings and our top pick for the best one in the game. The best early game strategy is to completely ignore heroes and focus on your lightning ring. But you do get 30% less damage from enemies, while they take additional damage from your heroes AND you get random Dread being applied constantly without you having to tap. scraps are your biggest bottleneck in this game. Once your account is created, you'll be logged-in to this account. FOCUS ON YOUR REGULAR ARTIFACTS. Sunday | 142 views, 8 likes, 4 loves, 19 comments, 1 shares, Facebook Watch Videos from Stephen Chapel MB Church: Welcome to Stephen Chapel MB Church. The fourth ring that you unlock in the game, during the mid-game stages (sometime around stage 500, cant remember exactly). In this build, you can keep autolevel on until the run begins to slow down, giving you more utility from your supports as you can level all their nodes. Blunt was level 88, needed 380M mythstones to level, and it was giving me 900M% damage. Heros are placed far enough from each other so they take turns leveling so progression is smooth. The earth ring is the fourth ring unlocked in the game and is unlocked upon reaching stage 520. Tier unknown: Good in moderation!I have no idea where to put these two mythicals. If I were to do it again, I'd be more choosy about which trinkets I used, and if I didn't like any, I'd just equip the most useful, and level them a few times, spending no more than 200 scraps per trinket. 3% of alive heroes' damage is applied to meteor damage. Blessing: Increases the mana pool of the ring by 100%Cold Wind: Critical hits slow down the enemies attacks by 50% for 3s.Ice Blast: Increases the charging & speed of Blizzard by 50%Nova: Blizzard rains 25% slower, but increases shard hit area.Shatter: 50% more shards, each dealing 25% less damage.Bleak: Tap and hold during Blizzard to increase its duration by 200%Stinger: Every 0.2s, drops a random shard. Let the ring take you 90% of the way through the run. When you get Half ring this combo becomes 810 times base damage. (Broken Teleporter and/or Lazy Finger, depending on play style, see below). The main goal is to get a mythical called Custom Tailor. Can only reduce 50% of the duration. Rings for Hero Builds: Earth w/ Wishful has 15% heal every ~2s (Starfall) and faster time (Ephemeral) or 2x damage (Enchant). Vexx will clear waves extremely quickly, while Ron will tear apart the bosses. Max Loose Change and spend the rest of your points in Easy Targets. I like Ice ring. Try them out! The best value is to upgrade all items to legendary, then raise them to mythical little by little if possible, otherwise, leveling carries and tanks is the priority, followed by trinkets. The guides that talk about it are VERY outdated. Life BoatAgain, HP isn't important for ring strats. At the time of writing, I had 18M QP, and DPS matters was level 110. Focus your scarps on a single hero to make it stronger. In the future, there should be a way to get trinkets without gems. Time warp with an auto-tap or two are just that much quicker! this is where you can completely ignore heroes, and focus everything on your ring. You may choose to drop into adventure for about an hour or two every day, just to smash your way through hundreds of levels and get the free gems and scraps to upgrade your heroes and items for further GoG strength. I can't take any credit for anything, especially this strategy, but this is what I found most effective for getting stronger. First of all, lets check out a short overview of all the rings available in the game, with some words on potential runes and benefits each of them offers. For Vexx carry, I recommend the following setup, follow these skill levels exactly (requires Vexx reaching level 12 before it starts getting good, get to that point using Ring): max City Thief, Emmet and Treasure Hunter (In that order). I want Ice ring to be good. Having all 3 items on Sam is a bonus too, but you can stop as soon as you have any quality of items on Vexx. This way, it can be a good ring to prepare for an instant damage boost to bosses early to mid-game. Artifacts. Having Sam at Rare is also highly recommendable, but dont level him beyond that for now. Only runes for already unlocked rings can be collected. Thanks for joining us for church online! Now, before I get too into this, I should clarify that I am not a speedrunner myself. It's important to note that having the end of your run under time warp helps keep your sanity, you can watch all your heros come up for a revive and time your skills on the boss. When you get a hero item to mythical, it'll double the effect. This is purely theoretical and feel free to just do what you want. Increases the charge duration by 5s.Ephemeral: Every 120s, time warp for 15s. When it comes to leveling artifacts, when you unlock Dig Dig and Curio Hoard, you can ignore the 10% upgrade rule and dump however much you want into these, as the bonuses are HUGE. Make sure that you dont neglect your ad gems and item chests while farming away, You're going to want to optimize waveclearing speed for your run towards endgame. Increases the charge duration by 5s. The power of each ring differs, along with the play-style related to each of them.

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almost a hero: best ring